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Nasa world wind 1.4.0.0
Nasa world wind 1.4.0.0










As Ben has said many times about editing existing DSF files, you can't unbake a cake, and DSF files are baked cakes. It would allow editing the DEM of a newly-created, fresh MeshTool DSF file. Just to be clear, if directly editing the DEM is feasible, this would not allow you to edit existing X-Plane scenery. However, just thinking about it for a few minutes, it might not be overly difficult to program for this initial release of PSX/MI.

nasa world wind 1.4.0.0

you will not be able to click and drag or otherwise adjust points of the DEM directly, though algorithms will take care of filling holes/voids. Up to now, I have had no intention of including the ability to directly edit the DEM using the MeshTool Interface, i.e. I didn't post them here directly because I couldn't get attachments to work for me. The video shows Ayers Rock at various times of day from several angles. * PSX now calculates vertex normals correctly.Īn example of transparency with the "Use Overlays" feature is located at the link below (look at the "closest" corner in the screenshot it's shaded differently due to the editing in GIMP).Īlso, there is a short WMV of the vertex normals fix. * PSX should now properly read/write MeshTool DSF files This allows for greater flexibility in customizing areas like coast/waterlines without using overlay DSF files with POL files, which decreases frame rate * Added "Use Overlays" feature to allow the use of transparency in your images with Method 1.

nasa world wind 1.4.0.0 nasa world wind 1.4.0.0

* Cancel button added to stop scenery creation. PSX 1.3.11 is now available at New features in PSX 1.3.11:












Nasa world wind 1.4.0.0